Portfolio
Game Audio & Sound Design
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Chaos Delay (Max4Live Device)
Made this Max 4 Live device. It uses FFT to decompose the incoming audio and each "bin" has a feedback delay line that can chance the amount of delay on each "bin". This is version 0.1 and it is expected to grow and add a couple more features. Link to the M4L Device
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Journey To Foundation.
I was part of the audio team designing and implementing audio design/behaviours using Wwise as middleware and Unreal Engine as a game engine, worked on blueprints and C++. Created sounds effects for the game too which I implement them too. The game was realease for multiple platforms.
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Physics-Audio/Technical Audio in UE5 and Metasounds - WIP
Tech audio implementation of a physics-audio feature in UE5. Everything is full generated (No pre-recorded audio samples) using Metasounds and implemented in C++.
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Sample Manipulation (Max 8)
Created a sample manipulation max patcher in which can be use to generate multiple variations of the imported audio sample with random or user set parameters.
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Shaper Synth
Designed sounds for a collection of factory presets.
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Don't Look Down.
Worked on the audio designing sounds for the game during the game jam. All original audio
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Solitude
Worked on designing audio and making the music for the game during a game jam. All original audio.
Personal Projects
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Don't Move and Look! (Interactive AV Instalation)
I designed and developed an interactive audio visual installation with surround sound 9.0 via Dante protocole, it uses real time audio and video fetching and real time audio and video processing.
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Statue
Experimenting with 3D modelling, this animation was rendered using Eevee render engine provided by blender. The render and the ambient music was done by me.
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Last-Minu (audio reactive piece)
Music composed by me in MaxMSP live performance. Visual created by me in Touchdesigner with instancing technique and audio reactivity from my composition.
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3D Reconstruction - Xbox Controller
Used meshroom to make a 3D recostruction of an xbox controller. For the data being feat to meshroom I used a video which then I used FFmpeg to return every one second a frame of the video and use that as data for meshroom. After that I used blender to put everything together and animate the camera.
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Open Soundcloud
My Music and audio experimentation.
Recording - Mixing - Mastering - Studio Work
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Clone/3182 by Sean Clarey Trio
Recording and mixing.
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Tranquilizante by Habitantes de Papel
Recording, mixing and mastering
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Ruidos Blancos (Album) by Persé
Recording, arrangments, mixing.
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Sol by Hijo de Hoo Ha
Keyboards, recording, mixing and mastering.
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Talk to Me by Mirabelle Jien
Mastering.
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SoundScapes by Spectrum Music
Recording and MaxMsp work.
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Nepeta Catarea (Nancy)
Guitar, recording and mixing.
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Degradé by Diana Divaga
Recording, arrangements, mixing and mastering.
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Adiccion by Mr. Crow
Recording, mixing and mastering.
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Ignaugurándome by Ludovico
Mastering.
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Nada Será Igual (Es Navidad) (feat. Shalom & Javier Vera) by Ivanjo
Mastering
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Alarido by Cosmic Drama
Mixing and mastering.
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Les Contes de Fées by Spectrum Music
Recording.